A couple of students outside using music equipment.


Digital Media

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About this course

Entry year:
Course code:
Tariff points:
Computer Science and Creative Technologies
Three years full-time; four years sandwich
Programme leader:
Keir Williams
Key fact:
On this course, you will build your portfolio by applying your problem solving and technical knowledge to a series of real world projects.

Page last updated 4 July 2017


Why study BSc(Hons) Digital Media?

A range of design principles and delivery technologies underpins all digital media, including movies and music, print and broadcast, or commerce and interactive entertainment. There has been a growth in digital media use, with this ranging from in-car to screenless interaction, and urban social networks to mobile commerce in the developing world.

Why study our course?

This course introduces you to the design contexts and development opportunities in use and on the horizon for digital media creation and delivery. You will learn the fundamentals of development - from programming, web technologies and design and visualisation techniques, to rich media creation, multi-platform deployment, physical-computing, testing and project management. You will develop a strong grounding in industry standard processes, technologies and their application. You will also learn about the art and science of communication, while developing an understanding of the ethical, commercial and legal environment in which the industry operates.

Real world experience

To enhance your professional skills and experience, you will start building your portfolio by working on live briefs with local businesses from day one. There will also be an opportunity to improve your industry knowledge and contacts through networking evenings with regional businesses and attending presentations by visiting professionals. And, where possible, we will arrange for industry software developers to come in and run student projects.

Where it can take you

On graduation, career opportunities will range from those in large corporations to smaller entrepreneurial start-ups. Working at all stages of content creation, your options will range from project management and client handling, to information architecture, creative software and web development.



Year one

In the first year, you will acquire skills in fundamental areas such as visual design, media technologies, programming fundamentals, web design and development. You will also receive teaching geared towards helping you understand the principles behind interaction design, media production and how best to communicate information.

You will study the following compulsory modules:

  • Multimedia Studio
  • Web Design Studio
  • Graphic Design
  • Introduction to Creative Coding
  • Design Thinking.

Year two

In the second year, you will build on the foundations laid in Year one and develop your skills in designing systems and interactions in the physical world, the techniques and social considerations of working with large data sets, user experience and other specialist applications and techniques.

You will study the following compulsory modules:

  • User Experience
  • Creating with Data
  • Internet of Everything: Design Principles.

In addition, you will study one of the following optional modules:

  • 3D Technologies for the Web
  • Intelligent Systems.

Final year

This brings together all the ideas and skills you will have acquired so far. You will study core modules on Professional and Policy Issues, advanced web topics, development for mobile devices and 3D Modelling and Animation. You will also undertake a project in which you will research an area of interest and develop an appropriate digital media application. This will serve to consolidate and extend your knowledge, as well as establish your practical expertise.

You will study the following compulsory modules:

  • Creative Technologies Project
  • Interaction Design
  • Ethical and Professional Issues in Computing and Digital Media.

In addition, you will select optional modules (according to credit requirements):

  • Advanced Topics in Web Development 1
  • Advanced Topics in Web Development 2
  • Mobile Applications
  • Audio-Visual Production
  • Professional Experience
  • Entrepreneurial Skills
  • International Experience
  • Professional Development.

If you wish to specialise in Web Development, Media Production or Creative Technologist, UX Designer, there are alternative modules specific to each pathway.

The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.

Learning and Teaching

Throughout the course, you will develop knowledge and skills through a combination of computer-based practical work, theoretical discussion, classroom-based exercises and self-directed study. The aim is for you to become accomplished in practical work involving the creation, development and deployment of interactive media for the web, along with equpping you with the ability to discuss the principles behind this work.

For more details, see our full glossary of learning and teaching terms.


A combination of practical coursework and end of year examinations will be used to assess most modules.

For more details, see our full glossary of assessment terms.


Professional accreditation

The course is accredited as initially meeting the educational requirements for Chartered Information Technology Professional (CITP) and partially fulfilling the educational requirements for Chartered Scientist (CSci) registration.


Students who complete a work placement are more likely to graduate with a better degree and obtain higher quality work on graduation. So, as well as helping hone your professional skills, industry knowledge and network, a placement will make you highly employable on graduation.

There is a wide range of placement opportunities in the region. These include working with digital media, games and mobile technologies or large branding companies. Some of our more enterprising students have been supported to set up businesses during their placement year, based on their web, trans-media or mobile development ideas.


To help you get out and learn more about the industry, we arrange student trips to Bristol's Web Developer Conference, which was started up by an ex-student. We also arrange an annual trip to the Dutch Electronics Arts Exhibition in Rotterdam and Transmediale in Berlin.

Study facilities

There will be an opportunity to learn, collaborate and get creative in our modern facilities, where you will.

  • hothouse and develop concepts for group projects in our digital media studio
  • design and test software in our large computer labs with dedicated servers and Windows, Linux and Unix based operating systems
  • create and edit digital media in our state-of-the-art media studios at Bower Ashton Campus, where there are video and sound recording studios, along with post-production facilities
  • access advanced video and audio equipment, as well as use software for 2D, 3D, animation and coding
  • develop both production and post-production skills at technical workshops. 

Find out more about the facilities and resources UWE Bristol has to offer.

Build industry networks

To help you meet potential employers, we will run regular industry networking evenings. We will also encourage you to apply your skills and learn from industry coders and journalists tackling social issues on Mozilla hack days.

Innovate and create

Our students are creative and entrepreneurial and often get involved in UWE Bristol's enterprise societies or InnovEnterS. Past Digital Media students have worked with students from other disciplines and won national competitions to develop business ideas.

Gain experience

From day one, we will encourage you to develop an online portfolio and apply your skills in industry. To support this, we run an online forum and jobs board with details of internships and summer placements.

As a result, many students do commercial work alongside their studies, from smartphone apps to website development and social media or opt to boost their skills by taking advantage of placement opportunities.


Careers / Further study

On graduation, there will be career opportunities available in organisations ranging from large corporations to smaller entrepreneurial start-ups. Working at all stages of the content creation process, you will be able to go into project management, client handling, creative software development or information architecture. Past students have gone gone on to work in software engineering, 3D work, motion graphics, web development and client handling in digital agencies.

Award-winning careers service

Our award-winning careers service will help you develop your employment potential through career coaching, a vacancy service for internships, placements, jobs, global opportunities, volunteering and community activity, plus support for entrepreneurial activity and access to employer events.

Creating employable students

UWE Bristol places strong emphasis on employability and skills development at every level. Through work placements, volunteering, study abroad and initiatives nurturing talent and innovation, you will have opportunities to gain valuable real world experience, allowing you to graduate with diverse career opportunities and a competitive place in the job market.

Visit our Employability pages to find out about careers, employers, real world experience and what our students are doing six months after graduating.

Useful links

Prospects - Careers in Media and Publishing


Full time course

FeesAmount (£)
Home/EU-Full Time-Annual (Per Year) Fee9250
Home/EU-Full Time-Module Fee (15 Credit)1156
International-Full Time-Annual (Per Year) Fee12250
International-Full Time-Module Fee (15 Credit)1531
Offshore-Full Time-Annual (Per Year) Fee9250
Offshore-Full Time-Module Fee (15 Credit) 1156

Full time course with placement year

FeesAmount (£)
Home/EU-Sandwich-Annual (Per Year) Fee9250
Home/EU-Sandwich-Full Annual Fee Following Placement Year9250
Home/EU-Sandwich-Module Fee (15 Credit)1156
Home/EU-Sandwich-Placement Year Fee1156
Home/EU-Sandwich-Reduced Annual Fee Following Placement Year8094
International-Sandwich-Annual (Per Year) Fee12250
International-Sandwich-Full Annual Fee Following Placement Year12250
International-Sandwich-Module Fee (15 Credit)1531
International-Sandwich-Placement Year Fee1531
International-Sandwich-Reduced Annual Fee Following Placement Year10719
Offshore-Sandwich-Annual (Per Year) Fee9250
Offshore-Sandwich-Full Annual Fee Following Placement Year9250
Offshore-Sandwich-Module Fee (15 Credit)1156
Offshore-Sandwich-Placement Year Fee1156
Offshore-Sandwich-Reduced Annual Fee Following Placement Year8094

Indicative Additional Costs

FeesAmount (£)
Additional Course Costs - Full Time - Home/EU - Indicative Maximum Cost Per year150

Supplementary fee information

The additional costs listed are those you could reasonably expect to incur during your studies and are for items not covered by the standard tuition fee. These could be materials, text books, travel, clothing, software or printing.

Further information about fees and funding.


Students starting this course in September 2017 should follow this link to view their joining instructions.

We automatically send a message via your Welcome website plus an email to notify you once your joining instructions are available. It is important that you regularly check your Welcome website for new messages about your Registration and Enrolment. If you have not received the email please contact our Applicant Experience Team by email at admissions@uwe.ac.uk so we may check that we have the correct address.

For more information about joining the University, please see our New Students pages.

Typical offers

  • Tariff points: 120
  • GCSE: For all applicants, Grade C or above, or Grade 4 under newly reformed GCSE grading, in English Language and Mathematics, or equivalent. Please note the University does not accept Level 2 Key Skills, Functional Skills or Certificates in Adult Numeracy and Literacy as suitable alternatives to GCSEs.
  • A-level subjects: No specific subjects required. Points from General Studies and AS-Level subjects (not taken onto full A-Level) can be included towards the overall tariff. You must have a minimum of two A-Levels.
  • Relevant subjects: If you have a closely related HNC, HND or Foundation Degree, you may apply for advanced entry onto the course.
  • EDEXCEL (BTEC) Diploma: In addition to the BTEC Diploma, GCSE Grade C or above, or Grade 4 under newly reformed GCSE grading, in one of the following subjects: Business and Communication Systems; Computing; Design and Technology; Electronics; Engineering; IT; ICT; Technology.
  • Access: Achievement of the Access to HE Diploma; to include 30 level 3 credits at merit.
  • Baccalaureate IB: No specific subjects required.

Entry requirements

If you don't meet the entry requirements of this course, you may be eligible for Foundation Year entry onto this or other related degree courses.

Please read the general information about entry requirements.

UWE Bristol's International College

If you are an international student and do not meet the academic or English language requirements to study this course, you can qualify by completing preparatory study at our International College.

How to apply

Please see the general information about applications.

For further information


UWE Main Campus

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