This course is open for applications.
About this course
- Entry year:
- Course code:
- Tariff points:
- Computer Science and Creative Technologies
- Three years full-time; four years sandwich
- Full-time and sandwich
- Programme leader:
- Carina McLane
- Key fact:
- Use engines such as Unity and UnrealEngine 4 to develop games for a variety of platforms, including PlayStation 4 and Vita. Gain first-hand industry experience working on live projects through in-house studio PlayWest.
Page last updated 24 March 2017
Why study BSc(Hons) Games Technology?
As well as providing entertainment, games offer creative ways for people to engage with content. The need to facilitate this has - along with the evolution of the internet, multimedia and mobile devices - led to significant growth in the games industry. With new and exciting game applications in public services, education, business and healthcare, there is growing demand for professionals who can apply games technology concepts across a range of devices and industries.
Why study our course?
On this course, you will learn how to apply game development methodologies and techniques, using dedicated games hardware and software development technologies. You will develop strong programming skills, using C++ and also learn about Artificial Intelligence, 3D environments and effective software design for the entertainment industry. You will do this while gaining an understanding of the history and theories around play, games and user engagement. As PlayStation®First partners, you and your classmates will gain direct experience of PS4 and Vita development.
Real world experience
The majority of your coursework will take the form of practical projects, creating playable scenarios that consolidate new concepts and applications. You will hear from visiting industry professionals and apply learning through individual and group programming projects. You may also work with our in-house studio PlayWest, inspiring industry events and the latest gaming technology.
Where it can take you
On graduation, students have gone on to work across AAA developers, including Rockstar North, Frontier Developments and Lionhead, along with local developers such as Opposable Games and Mobile Pie. In addition to the games industry, you will find career opportunities in areas such as software engineering, simulations, digital media, mobile device applications and web development and IT.
In the first year of the course you will be introduced to problem solving, programming (using C++) and software design for the entertainment industry, laying the foundations for the development that lies at the heart of the discipline. You will study the history of electronic games and investigate current technological developments, as well as creating your first playable scenarios in a dedicated authoring environment.
In the second year, your study will extend deeper into the discipline, looking at the theory behind play, games and user engagement. You will also learn how software development delves into game engine architecture and advanced C++ programming concepts, as well as level design and the simulation/emulation of real world environments.
We encourage you to complete a placement year. You will find that the experience of being in a company is an excellent preparation for your future career and may also discover that it improves your final year performance. There are typically a number of Games-specific placements available each year, alongside other Software Development opportunities that may be of interest to our students. The Placement Team will show you how to prepare your CV correctly and write letters of application, as well as helping you learn successful interview techniques.
The final year consists of two projects: one is an extensive individual project/dissertation on a topic agreed between yourself and your supervisor, while the other is centred on specialised commercial games development, giving you the opportunity to work as part of a team developing a title according to industry specifications. Overall, this year will allow you to develop individual areas of specialism across a range of advanced technologies. These include graphics, physics, artificial intelligence, networking and multi-processor programming. You will also develop an in-depth understanding of how to use audiovisual production to best present yourself, your work and future products.
You will study the following compulsory modules:
- Introduction to Artificial Intelligence
- Principles of 3D Environments
- Games Development Evolution
- Entertainment Software Development.
You will study the following compulsory modules:
- Low Level Programming
- Play and Games
- Game Engine Architecture
- Game Level Design.
In addition, you will study one of the following optional modules:
- Game Engine Programming
- Gameplay Programming.
You will study the following compulsory modules:
- Audiovisual Production
- Commercial Games Development
- Advanced Technologies
- Creative Technologies Project.
The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.
Learning and Teaching
You will be stimulated and encouraged to become a proactive, autonomous learner through a variety of means.
For more details, see our full glossary of learning and teaching terms.
Most assessment takes place through a combination of practical exercises and portfolios of work, along with individual and group projects and examinations. Where possible, assessments are structured to contribute towards a graduate portfolio of work that can be demonstrated to potential employers.
For more details, see our full glossary of assessment terms.
This degree is accredited by TIGA, the trade association for the UK games industry.
UWE Bristol is a member of the PlayStation®First Academic Program run by Sony Computer Entertainment Europe (SCEE), which provides access to professional development hardware and software tools for both staff and students.
Students who complete a work placement are more likely to graduate with a better degree and obtain higher quality work on graduation. So as well as helping hone your professional skills, industry knowledge and network, a placement will make you highly employable on graduation.
We have good relationships with independent developers in and around Bristol, who take on students, with opportunities ranging from specific games to software development placements. Past students have worked in a variety of areas, including mobile games and applications.
In addition to placement years with external companies, in-house studio PlayWest will provide opportunities to work on live industry projects, including paid undergraduate and graduate internships.
Develop practical skills and bring games to life in our state-of-the-art facilities, where you will:
- design and develop games in our dedicated games studio, which has over 40 workstations providing the latest generation gaming hardware and industry standard software
- develop and hone your professional skills, using industry standard game and content creation applications in our laboratories and UWE Bristol Games Community, which provides access to industry standard collaboration tools
- access a specially designed group learning and development space, offering access to a range of games hardware that includes ten PlayStation4 development kits.
Find out more about the facilities and resources UWE Bristol has to offer.
Play and Learn
There are regular 'Games Night' social events where you can challenge both your peers and lecturers, either on the large screens in our Games Studio or at special locations off-site.
Our student-led Online Gaming Society arranges events including socials, LAN nights and trips to festivals like GamesCon, GAMEfest and Eurogamer.
Like all Games Technology students, you will be encouraged to take part in local and national game jams, building on previous successes such as a team from UWE Bristol Games winning both 'Best game' and 'Best mobile game' at the 2015 Brains Eden game jam.
Learn from industry
In-house studio PlayWest provides opportunities to work on live industry projects. To help you meet and learn from industry, we will arrange trips to games industry events such as EGX Rezzed, as well as conferences including Develop and our own PlayWest student and alumni conference.
We will also arrange regular presentations and master-classes with professionals from the games development community. Some lead live projects so you can apply your skills while you learn about best practice and industry issues, with some recent sessions being held at the Bristol Games Hub, a centre for Indie Games development in Bristol.
Showcase your work
Our final year students showcase their creations at UWE Bristol's annual degree show, with the best projects going on to exhibit at the yearly Develop conference in Brighton.
Careers / Further study
On graduation, there will be opportunities for you to work with developers in the UK and worldwide. Recent graduates have gone into a range of careers, including programming positions at organisations, such as Sony and Rockstar North, and studios throughout the UK. Other career opportunities include software development and engineering, simulations, digital media, mobile device applications, web development and IT.
Award-winning careers service
Our award-winning careers service will help you develop your employment potential through career coaching, a vacancy service for internships, placements, jobs, global opportunities, volunteering and community activity, plus support for entrepreneurial activity and access to employer events.
Creating employable students
UWE Bristol places strong emphasis on employability and skills development at every level. Through work placements, volunteering, study abroad and initiatives nurturing talent and innovation, you will have opportunities to gain valuable real world experience, allowing you to graduate with diverse career opportunities and a competitive place in the job market.
Visit our Employability pages to find out about careers, employers, real world experience and what our students are doing six months after graduating.
Full time course
|Home/EU-Full Time-Annual (Per Year) Fee||9250|
|Home/EU-Full Time-Module Fee (15 Credit)||1156|
|International-Full Time-Annual (Per Year) Fee||12250|
|International-Full Time-Module Fee (15 Credit)||1531|
|Offshore-Full Time-Annual (Per Year) Fee||9250|
|Offshore-Full Time-Module Fee (15 Credit)||1156|
Full time course with placement year
|Home/EU-Sandwich-Annual (Per Year) Fee||9250|
|Home/EU-Sandwich-Full Annual Fee Following Placement Year||9250|
|Home/EU-Sandwich-Module Fee (15 Credit)||1156|
|Home/EU-Sandwich-Placement Year Fee||1156|
|Home/EU-Sandwich-Reduced Annual Fee Following Placement Year||8094|
|International-Sandwich-Annual (Per Year) Fee||12250|
|International-Sandwich-Full Annual Fee Following Placement Year||12250|
|International-Sandwich-Module Fee (15 Credit)||1531|
|International-Sandwich-Placement Year Fee||1531|
|International-Sandwich-Reduced Annual Fee Following Placement Year||10719|
|Offshore-Sandwich Module Fee (15 Credit)||1156|
|Offshore-Sandwich-Annual (Per Year) Fee||9250|
|Offshore-Sandwich-Full Annual Fee Following Placement Year||9250|
|Offshore-Sandwich-Placement Year Fee||1156|
|Offshore-Sandwich-Reduced Annual Fee Following Placement Year||8094|
Indicative Additional Costs
|Additional Course Costs - Full Time - Home/EU - Indicative Maximum Cost Per year||150|
Supplementary fee information
The additional costs listed are those that you could reasonably expect to incur during your studies and are for items not covered by the standard tuition fee. These could be materials, text books, travel, clothing, software or printing.
- Tariff points: 128
- GCSE: For all applicants, Grade C or above, or Grade 4 under newly reformed GCSE grading, in English Language and Mathematics or equivalent. Please note the University does not accept Level 2 Key Skills, Functional Skills or Certificates in Adult Numeracy and Literacy as suitable alternatives to GCSEs.
- A-level subjects: Grade C or above in one of the following subjects: Chemistry; Computing/Computer Science; Design and Technology; Electronics; Engineering; ICT; Mathematics/Further Maths; Physics; Statistics. Points from General Studies and AS-Level subjects (not taken on to full A-Level) can be included towards the overall tariff. You must have a minimum of two A-Levels.
- EDEXCEL (BTEC) Diploma: One of the following BTEC Diplomas: Applied Science; Electrical/Electronic Engineering; Engineering; Games Production (with Distinction in Object-Oriented Design For Computer Games with Python Programming); IT; Manufacturing Engineering; Mechanical Engineering; Operations and Maintenance Engineering; Pharmaceutical Science.
- Access: Achievement of the Access to HE Diploma; to include 30 Level 3 credits at merit.
- Baccalaureate IB: Grade 5 in one of: Chemistry, Computer Science, Design Technology, Mathematics, Physics, Environmental Systems and Societies.
If you don't meet the entry requirements of this course, you may be eligible for Foundation year entry onto this or other related degree courses.
Please read the general information about entry requirements.
UWE Bristol's International College
If you are an international student and do not meet the academic or English language requirements to study this course, you can qualify by completing preparatory study at our International College.
How to apply
UCAS Extra: We welcome applications through UCAS Extra for this programme from 25 February until 4 July 2017. Responses to UCAS Extra applications will be given within 14 working days.Please see the general information about applications.
For further information
- Email: email@example.com
- Telephone: +44 (0)117 32 83333