students discussing around a couple of computers

MSc

Creative Technology

This course is open for applications.

About this course

Entry year:
2017/18
Course code:
I9W91
Applications:
University
Level:
Postgraduate
Department:
Computer Science and Creative Technologies
Campus:
Frenchay
Duration:
One year full-time; two years part-time
Delivery:
Full-time; Part-time
Programme leader:
Daniel Buzzo
Key fact:
Gain highly sought-after skills in this practice-based approach to creative innovation. Local, regional and international placements offer exciting learning opportunities alongside your studies.

Page last updated 28 April 2017

Introduction

Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Our increasing dependence on technology means there is a growing need for skilled and highly versatile creative technologists who are able to identify, design, build and implement systems and solutions that stretch the potential of software and programming.  

The MSc Creative Technology will equip you to work at the cutting edge of associated industries, with the key analytic and creative skills needed to embrace new and as yet unimagined technologies and their uses. You will gain an enhanced understanding of practice, technology and people, along with the ability to select appropriate working methods and approaches in professional creative contexts. It is also a pathway to further academic study in the field or for those wishing to forge a career within international research.

Building on your skills

The course offers an in depth and critical approach. Practical learning will allow you to create, apply and evaluate technological solutions in different creative contexts, including programming, web technologies, physical computing and project management. You will also have the opportunity to specialise in particular areas of interest - enabling you to develop a deeper understanding of various elements of the creative technology landscape.  

The Masters degree is relevant for technical, engineering, science or mathematics graduates looking to advance their competence in the development and application of technology. It is equally appropriate for creative practitioners with the relevant level of technical experience.

Designed for the real world

Established links with national and international industry and some of Bristol's most exciting cultural organisations give you the opportunity to gain real-world experience though collaborative projects and work placements.

To enhance your professional skills and experience, from day one you will start working on real projects and building your portfolio. By developing your skills as a broad-based, creative technologist, you will be ready to step into relevant roles across a diverse range of sectors, spanning arts practice, academia and research, multinational industry and entrepreneurial start ups.

Structure

Content

The full Masters course comprises 180 credits divided into three 60 credits stages: Postgraduate Certificate, Postgraduate Diploma, and Masters. Students work incrementally through the three stages and must pass all modules at each stage in order to progress to the next.

Over the course of one year, you will study the following compulsory modules:

  • Creative Technologies Toolkit - you will learn to design and evaluate creative computing solutions to satisfy design specifications by integrating modern visual, audio and interactive software and hardware technologies. 
  • Creative Technologies Research and Practice - you will develop research questions and manage the life cycle of a creative technologies project that incorporates the design, implementation, deployment and evaluation of a system that addresses academic or industry stakeholder needs.
  • Creative Technologies Research - you will design and evaluate research strategies and assemble and present a portfolio of research in a theoretical and practical context
  • Digital Connections - you will learn to apply visual design, usability principles and digital sharing strategies to personal creative or technological practice through modern communication channels.
  • Creative Technology Dissertation - you will work independently to plan and manage a complex creative technology research project over an extended period of time, and complete it by a given deadline.

In addition, you will select optional modules (according to credit requirements):

  • Audio Visual Production
  • Sonic Art
  • Audio for Games.

Please note this structure is for the full-time course delivery only. For part-time delivery, the same modules will be studied. However, the structure will differ.

The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.

Learning and Teaching

The course is based on a mixed programme of theory and practice. This will be delivered through a combination of lectures, presentations, seminars, workshops, group work, supervision and placements.

As well as contact hours on campus, you will be encouraged to undertake independent learning through essential reading, case study preparation, and assignment work. Consultancy projects and guest lectures from industry specialists give you invaluable insights into the professional environment.

Throughout the course, each student will be supported by an individual supervisor. You will also have access to high-quality technical and specialist support, facilities, labs and studios.

In addition to developing practical skills, there is a strong emphasis on developing your professional and interpersonal skills, such as presentation, communication, planning, costing and teamwork.

For more details, see our glossary of teaching and learning terms.

Study time

The MSc Creative Technology is available as both a full-time and part-time course.

Full-time
Full-time students study for 60 credits each term. Contact learning includes six classroom hours per week with additional technical workshops, tutorials and project progress meetings during the academic year. Additionally, you will be expected to pursue your own self-directed study. This will be related to both projects and assessment goals, and can be based around your chosen area of interest or expertise.

Part-time
If you choose to study part time, there is considerable flexibility in how many modules you take at any one time, as well as the time you take to complete the course. The recommended part-time route involves completing the taught component in four terms over two academic years, attending three hours of classes a week. Part-time students typically study 30 credits in each term of each year.

Assessment

We use a range of assessment tools throughout the course, such as coursework, portfolio presentations, academic written submissions, poster presentations and exams for individual modules. You will also complete a dissertation based on the final collaborative project.

For more details see our full glossary of assessment terms.

Features

Placements

Placements give you the opportunity to hone your professional skills, gain industry knowledge and expand your network of contacts.

From day one, we encourage you to develop an online portfolio and apply your skills in industry. To support this, we run an online forum and jobs board with details of internships, summer placements and other opportunities with our established industry partners, including Disney Digital Division, LYFT, IBM, E3. CX Partners and Gravity Well.

As a result, many students do commercial work alongside their studies. These range from developing smartphone apps, recording, game and website development and social media. Those wishing to boost their skills can also take advantage of internships and collaborative projects.

You also have the option to gain experience in the international field with one of our partner institutions overseas. We have in-principle agreements set up for placements or exchanges with The Studio for Electro Instrumental Music (STEIM) in Amsterdam, Netherlands; The Experience Design School at Folkwang University of the Arts in Essen, Germany; IT University in Copenhagen, Denmark; and the Hong Kong Design Institute in China. These will last from two to six weeks.

Study facilities

Throughout the course, you will have access to the department's full range of modern facilities, including well-equipped electronics workshops, computer labs, audio studios and hardware construction studios.

Find out more about the facilities and resources UWE has to offer.

Careers

Careers / Further study

On graduation, you will have the practical, analytic and interpersonal skills needed to work at all stages of the creative technology process.

Career options include information architecture, creative software and web development, 3D work, motion graphics, composition, performance, production, audio and sound engineering, software engineering, simulations, digital media, mobile device applications, UX, IT, and project management.

You will also be suited for work in areas where there is a heavy reliance on technology such as film, theatre and the digital arts.

With a recognised skills shortage in the region, graduates from the MSc in Creative Technology can realistically expect to find exciting opportunities in the Bristol area as well as further afield.

Fees

Full time course

FeesAmount (£)
Home/EU-Full Time-Award Fee7000
Home/EU-Full Time-Module Fee (15 Credit)583
International-Full Time-Award Fee12500
International-Full Time-Module Fee (15 Credit)1042
Offshore-Full Time-Award Fee12500
Offshore-Full Time-Module Fee (15 Credit) 1042

Part time course

FeesAmount (£)
Home/EU-Part Time-Module Fee (15 Credit)583
Offshore-Part Time-Module Fee (15 Credit)1042

Supplementary fee information

For information about funding for postgraduate courses see our funding pages.

Entry

Entry requirements

We normally require an honours degree of 2.2 or above.

You should have knowledge and experience of computing and programming. This may be from your first degree, or from work or voluntary experience. Please include details of this in your application.

We can consider applicants who do not meet the normal entry requirement, but who do have relevant professional experience or qualifications. In your application, you should describe in detail your professional experience and qualifications.

For further information

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