Content
The below information is indicative of the course content and is subject to final UWE Bristol approval. The approved course content will be published here soon.
When the approved course content is published, any optional modules listed will be those that are most likely to be available, but they may be subject to change.
Year one
Compulsory modules:
- Engineering Practice 1
- Mathematical Modelling for Electronics and Robotics
- Practical Electronics
- Programming for Engineers
- Fundamental Mechatronics Principles.
Year two
Compulsory modules:
- Engineering Practice 2
- Engineering Research
- Microcontroller Applications Group Lab
- Industrial Data Analytics
- Digital Manufacturing and Industry
- Industrial Internet of Things.
If you study on the four year (sandwich) course, you'll spend a year away from the University on a work placement after Year two.
See the Placements and Fees sections for more information.
Year three
Compulsory modules:
- Engineering Project
- Group Design and Integration Project
- Professionalism for Engineers
- Applied Artificial Intelligence
- Biomechatronics.
Plus one optional module from:
- Smart Factory Modelling and Simulation
- Industrial Systems Validation
- Digital Signal Processing.
Final year
Compulsory modules:
- Masters Group Capstone Project
- Advanced Mechatronics
- Modern Control for Mechatronics.
Plus one optional module from:
- Industrial Applications of Vision and Automation
- Power Electronics
- Electromechanical Systems Integration.
The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we'll inform you.
Learning and Teaching
You'll start your professional journey towards becoming a digital mechatronics engineer from day one through our practice-based teaching style and industry-informed curriculum.
You'll learn by doing, applying and revisiting your early skills through embedded project weeks and prototype mock-ups, just as you will in practice. Professional and personal development are embedded throughout the course, meaning you'll also develop core skills that you'll take with you throughout your career, such as teamwork, creativity, problem-solving and innovative thinking.
Immersive Project Weeks will integrate knowledge and experiences from across the course and from external professionals, creating a student engineer community within the curriculum.
Problem and project-based learning are used throughout the course in our immersive engineering building. Lectures and tutorials ensure that students are aware of the scope of their technical field and are able to practice analytical techniques. Students will also develop practice-based engineering skills through laboratory and computer-based teaching, ensuring confidence in the application of theoretical principles.
See our glossary of teaching and learning terms.
Assessment
The assessment strategy is designed to connect topics and enable students to reflect upon their development. Assessment methods are aligned to the requirements of the Institution of Engineering and Technology (IET) who place high importance on the demonstration of authentic and verifiable learning outcomes for each student.
You'll be assessed through a mixture of assignments, open-book and computer-based examinations, continuous assessment, and group work. Plus, you'll also complete a final year project that makes up a quarter of the final year's work.
Learn more about assessments.