MSc Commercial Games Development

Entry year
Course code
School of Computing and Creative Technologies
One year Full-time; two years part-time
Full-time; part-time; starts September
Programme leader
Dr Nikolaos Ersotelos

Please note this course is closed to new applications for September 2023 entry.

Page last updated 25 September 2023


A unique opportunity to gain advanced games development and research skills, by working on live commercial projects alongside the PlayWest studio.

Accreditations and partnerships:

This Master's in Commercial Games Development provides students with an intellectual experience of study in the field of games development. Created and delivered by staff with both research and games industry expertise, it is designed to meet the increasing shortage of adept games developers, designers and programmers. The course offers a unique pathway into the games industry and wider related research.

You will be engaged in advanced research and game development/design activities alongsidePlayWest, UWE Bristol's in-house commercial games studio. Each member of the cohort plays their part in the development team according to their prior experience: those with more experience or a related degree will help guide the cohort as a senior developer/designer, while others will take on the role of standard developer/designer.

During the course, you will develop a portfolio of live commercial and research projects, gaining practical experience, academic skills and a deeper awareness of commercial processes as you work in your multi-disciplinary game dev-team.

A rich stream of live PlayWest research and development projects with industry partners that have previously included Rolls-Royce Aerospace and Bloodhound SSC, allows you to explore the application of games technology and methodologies, as well as virtual and augmented reality for real-world applications.

By giving equal weight to both the research and games development aspects, the course aims to establish an essential bridge between ground-breaking academic research and the entertainment software industry, each often overlooked or misunderstood by the other.

Industry-ready skills

By helping students form strong professional identities as developer-practitioners, graduates will be well prepared to step into roles within the games industry, academia and other emergent fields of games development for the real world.

The degree provides an immersion into enterprise, cutting-edge technologies and game design practice. Along with practical skills, it gives students a thorough understanding of what is required to operate within a commercial entity and a diverse, mulri-disciplinary game development team of coders and designers.

Unique study facilities

PlayWest is one of a group of Enterprise Studios at UWE Bristol created to give students opportunities to work on live and funded commercial projects whilst undergoing their study. The studio is involved in high-impact work with a growing list of exciting industry partners and is based in the Foundry Collaboration space.

All principal members of the teaching team have AAA-studio experience.

The Games Technology subject area is part of "PlayStation First" program giving access to current PlayStation Dev-kits.



You will study the following compulsory modules:

  • Commercial Games Studio - In this module you will focus on the development of commercial entertainment software products in a real-world industry setting. It will involve working on commercial projects slated for release or stakeholder handover.
  • Games Research and Development - Immerse yourself in this rapidly moving stream of innovation and learn how to deploy serious games design and technology across a range of contexts and emerging application areas. This module forms the basis of a portfolio providing an entry point to research and development within the Games industry and also to academic research and real-world application.
  • Creative Technology Dissertation - You will work independently to plan and manage a complex creative technology research project over an extended period of time, and complete it by a given deadline.

The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.

Learning and Teaching

The two taught modules will use collaborative game development techniques to help you develop both individual games development skills and advanced team working skills within your cross-disciplinary PlayWest dev-team.

Staff will be embedded in the activities acting as Technical Lead and Producer in PlayWest, leading teams and individuals under industry conditions.

You will use reflective video logs as effective industry and academic resources. Game jam learning will be used for producing prototypes, strengthening group dynamics and fostering continuing professional development and communities of practice.

For more details, see our full glossary of learning and teaching terms.

Study time

The MSc Commercial Games Development is offered as a full-time course over 12 months or a part-time course over 24 months.

For the full-time route, the two taught modules are spread across the first six to eight months, followed by a final 60-credit dissertation project.

For the part-time route, you will do the Games Research and Development module in the first year, and the Commercial Games Studio and dissertation in the second.

For the full-time route, you will be expected to attend two full contact days a week during the taught component of the course, one for each module. Similarly, for the part-time route, you will be expected to attend one full contact day a week for that year's module. In either case, the rest of the week is expected to be self-directed study time, with the recommendation that you work independently. If you are working on external client projects, you will have access to the Foundry collaboration space.


We will use a variety of assessment tools appropriate to the modules.

For the Commercial Games Studio module, you will submit a game development portfolio of completed games and associated industry design and technical documentation with group and individual vivas.

For the Games Research and Development module, assessment will be through video development logs, prototypes, industry standard documentation and an academic report in the style of a research or technical paper.

For more detail, see our full glossary of assessment terms.


Professional accreditation

This course is accredited by The Independent Game Developers' Association (TIGA).

Study facilities

The course is run as though a full game development team within PlayWest, the University's in-house commercial games studio, on Frenchay campus, with students taking the roles of Senior or Standard Developers or Designers dependant on their prior experience and background.

Students will have the opportunity to work with PlayStation First hardware (PlayStation 4 and Vita), and across a growing range of virtual and augmented reality technologies.

Find out more about the facilities and resources UWE Bristol has to offer.

Get a feel for the Computer Science and Creative Technologies facilities we have on offer here from wherever you are.


Postgraduate support

Our support includes access to fantastic facilities, study tools and career consultants, plus practical help to access everything from funding to childcare.


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Campus and facilities

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Careers / Further study

As well as post-doctoral study and employment in PlayWest itself, the course prepares students for a diverse range of roles within games development (indie and AAA), visualisation, virtual and augmented reality, software development, visual effects, and mobile and app development.

Whether students progress onto employment, academia or their own entrepreneurial enterprises, the course provides a useful and unique launchpad to future success.


Supplementary fee information

For information about funding for postgraduate course see our funding pages.


Entry requirements

We normally require an honours degree of 2.2 or above in Games Technology or similar technical discipline, with a substantial software development component.

We can consider applicants who do not meet the normal entry requirement, but who do have relevant professional experience or qualifications. In your application, you should describe in detail your professional experience and qualifications.

UWE Bristol's International College

International students who do not meet the academic or English language requirements to study this course can qualify by completing preparatory study at our International College.

English language support

If you meet the academic requirements but require additional support to take your language skills to the required level, you may be able to attend one of our pre-sessional English courses. Students who successfully complete the pre-sessional course can progress onto their chosen degree course without retaking an IELTS or equivalent.

Read more about our Pre-Sessional English Programme.

English Language Requirement

International and EU applicants are required to have a minimum overall IELTS (Academic) score of 6.5 with 5.5 in each component (or approved equivalent*).

*The University accepts a large number of UK and international qualifications in place of IELTS. You can find details of acceptable tests and the required grades you will need in our English Language section.

How to apply

Read more about international applications and key international deadline dates.

For further information