Professional/Short Course Visualisation Technologies in Digital Design and Manufacture

Entry year
2024/25
Course code
Z42000187
Application
University
Level
Professional/Short Course
School
School of Computing and Creative Technologies
Campus
Frenchay
Duration
2 weeks: 1 hour online and several hours of pre-recorded materials, plus an assessment.
Delivery
Online

Page last updated 12 October 2023

Introduction

Accreditations and partnerships:

In line with fulfilling the needs of Digital Skills requirement in the Engineering sector, UWE-DETI with its partner companies are organising a free, virtual/online skills and training CPD course to help manufacturing companies and workers visualise the possibilities of the future with digital tools and skills alongside career pathways required. Thus, creating pathways for training and education to enable digital skills application in the manufacturing sector.

Bringing these future jobs to life can help business leaders, workers, educators, and policymakers shape their vision and inspire conversations around the changes needed to adopt digital technology.

This course supports the learning and the development of skills to breach the huge skills and employment gap in the UK for current and future Engineers of the workforce through DETI delivery programmes.

The digital skills enable quick adoption of digital technology to deliver remote productions and monitoring systems to keep important production lines working effectively. 

The Visualisation Technologies in Digital Design and Manufacture will introduce Visualisation Technologies in Digital Design and Manufacture concepts and its applications

Visualisation Technologies in Digital Design and Manufacture refers to immersive mixed reality technologies, with a key focus on Augmented and Virtual Reality (AR and VR), and their potential beneficial applications within design, manufacture, and general enterprise environments.

Immersive technology adoption within enterprises can revolutionise product design and manufacturing by enabling optimised concept design, simulation/visualisation, collaborative working, and verification/validation. The technologies can also benefit enterprises in areas such as training, in service repair, and remote assistance.

Who is it for?

The skills and training course is open to all applicants provided they are aged 19 or over, are recently unemployed, self-employed, looking to move into a new job role, or coming out of furlough and seeking a pathway to a digital career.

This course is designed for learners with a technology, computer science or engineering background, who are in their early career looking to specialise into digital engineering or those currently working in these sectors looking to develop their existing skills.

Generally, graduates, apprentices, technicians, engineers, operators, and anyone interested in upskilling or reskilling their knowledge in the subject area.

Entry requirements

Participants will be required to have a good knowledge of basic computer literacy skills, be committed to completing the modules and assessment and be able to take part in the course delivery format and subject matter and:

Be 19 years of age and above.

Agree to provide mandatory personal data and supplementary information on their jobs, education and give feedback on the course delivery.

Structure

Content

Course Content 

Introduction to Immersive Technology

  • What does Immersive mean?
  • Introduction to Visualisation Technology
  • Evolution of Visualisation Technology
  • Innovative Visualisation Technology

Types of Vision Solutions

  • Vision Technology Overview
  • Mixed Reality
  • Virtual Reality vs Augmented Reality

Type of Immersive Devices

  • Vision Capture Devices
  • 360 Degree Views
  • Vision Display Devices
  • Vision Environments
  • Immersive technology peripherals
  • Immersive technology interaction

Immersive Application Development

  • Visualisation Application Software
  • The Human side of visualisation
  • The User Experience
  • Data Visualisation

Immersive Technology Use Cases

  • Sector Applications for Vision Technology
  • Augmented Reality Use cases
  • 2D/3D Engineering/3D Design Visualisation
  • Virtual Reality Use Cases
  • Simulations

Learning and Teaching

Course Aim

Providing participatory experience in Virtual Reality and realistic visualisation environments in both intermediate and large-scale display environments.

Course Learning Outcomes

At the end of this course, you will be able to:

  • Obtain a basic understanding of the technologies used in design and visualisation
  • Understand the characteristics and design elements for visualisation
  • Understand applications of visualisation technology
  • Apply critical thinking to visuals
  • Develop and enhance new digital media skills
  • Understand immersive application design principle
  • Understand different visualisation styles

Features

Study facilities

UWE Bristol has invested significantly in online resources to support your blended learning study. We use the 'Blackboard Collaborate' online platform to deliver an integrated learning experience to you and you also have access to a vast number of professional and academic journals and databases online through the UWE Bristol Library.

Get a feel for the Computer Science and Creative Technologies facilities we have on offer here from wherever you are.

Prices and dates

Supplementary fee information

Course dates 

Please note that you will be expected to make a commitment to self-study activity of approx. 5 hours for the entire session and 1 hour of live online introductory course.

Course modules and assessment are to be completed in your own time.

Cohort TBC 2023/2024TimeLocation
TBC 2023/2024 InductionTBCOnline 

Course fees 

Please complete our online enquiry form below to be notified once these details are made available.

How to apply

How to apply

To confirm that you meet the necessary requirements for a place on this course, please note that once your application has been reviewed and approved you will be required to provide the following supporting information to formally accept you, as required by the university:

  • A copy of photographic proof of ID (i.e. driver's licence/passport).

Once accepted you will be expected to complete the course in full and provide feedback. You will be registered as a UWE Bristol student and issued a UWE email and password, to enable access to the required online resources.

To be added to our waiting list for these courses please complete the 'Enquire Now' form below.

Cohort 
TBC 2023/2024Enquiry Form

For further information

  • Email: Please contact us using the online enquiry form above.
  • Telephone: +44 (0)117 32 81043 (option 1, then option 3)