Content
Year one
You'll study:
- Game Development Evolution
- Games in C++
- Games Technology: 101
- Principles of 3D Environments.
Year two
You'll study:
- Game Engine Programming
- Gameplay Programming
- More Games in C++
- Play and Games.
Placement year (if applicable)
If you study on the four year (sandwich) course, you'll spend a year away from the University on a work placement after year two.
You'll complete a Professional Experience or International Experience module.
See the Placements and Fees sections for more information.
Final year
You'll study:
- Advanced Technologies
- Commercial Games Development*
- Comprehensive Creative Technologies Project.
*If you've completed the sandwich placement year, you'll study a reduced credit version of this module.
The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we'll inform you.
"After meeting the Founder of Okko Health at UWE Bristol's Degree Show, I was hired there as a Games Developer after graduating. In my role, I've applied my rapid prototyping skills and basic vision science knowledge from my degree to build mobile-based eyesight games." Benji, 2019 Games Technology graduate.
Learning and Teaching
We encourage you to become a proactive, independent learner.
Learn through a mix of face-to-face lectures and tutorials, virtual learning environments, practical work and independent project work. We also adopt a “studio” model of working, to provide flexibility in individual study approaches, whilst also mirroring industry practice to help make our graduates ready and able to work in professional environments.
Study the history of electronic games, investigate current technological developments and create your first playable scenarios in a dedicated authoring environment.
Examine theory behind play, games and user engagement. Find out how software development delves into game engine architecture and advanced C++ programming concepts, as well as level design and the simulation/emulation of real world environments.
Develop individual areas of specialism across a range of advanced technologies. These include graphics, physics, artificial intelligence, networking and multi-processor programming.
We encourage all students to take part in local and national game jams as these provide excellent networking and learning opportunities. At UWE Bristol we've also been hosts for the Global Game Jam for several years, as one of the UK’s largest official sites. Alumni, industry and students from across a wide variety of courses at UWE Bristol get involved at the event and every year hundreds of games are created.
We regularly host presentations and industry guest speakers from professionals in the games industry, who share their knowledge, best practice and industry trends.
See our full glossary of learning and teaching terms.
Showcase your work
Show your creations at our annual degree show, with the best projects going on to exhibit at the yearly Develop conference in Brighton.
Assessment
You'll be assessed through a mix of practical exercises and portfolios of work, along with individual and group projects and examinations.
Where possible, assessments will contribute towards a graduate portfolio of work that you can demonstrate to potential employers.
Learn more about assessments.