
BSc(Hons) Games Technology (with Foundation Year)
This course is open for applications
91% of Animation and Game Design students are satisfied with the teaching of their course overall.Guardian University Guide 2026
Use engines like Unity and Unreal Engine to develop games for various platforms with opportunity to gain first-hand industry experience on live projects.
About
Why study games technology?
As well as providing entertainment, games offer creative ways to engage with content.
The need to facilitate this - along with the evolution of the internet, multimedia and mobile devices - has led to significant growth in the need for technical skilled developers in the games industry.
With new and exciting game applications in public services, education, business and healthcare, there is growing demand for professionals who can apply games concepts and programme software applications across a range of industries.
Why UWE Bristol?
BSc(Hons) Games Technology gives you a foundation in problem solving, programming (using C++) and software design for the entertainment industry.
Explore artificial intelligence for games, 3D environments, virtual reality (VR) and effective software design for games.
Gain an understanding of the history and theories around play, games and user engagement. As UWE Bristol is a member of The PlayStation® First Academic Programme, students can gain experience of developing for Sony PlayStation using their official development kits.
Learn through practical projects, creating playable scenarios that consolidate new concepts and applications.
Attend talks from visiting industry professionals and apply learning through individual and group programming projects.
Gain valuable real-world experience through our commercial games module and develop a professional portfolio through our project-based assessments. You can also apply for a placement that can further prepare you for a career in the gaming industry.
UWE Bristol won Best Education Initiative at the 2024 TIGA Games Industry Awards for excellence in game development, business and education.
You may also have the chance to apply for a BAFTA Scholarship, which can offer you financial support towards your living expenses at university.
Designed to help you settle into university life, our Foundation year builds your skills and confidence, setting you up for success throughout your studies.
Where can it take me?
Our graduates work across AAA developers, including Rockstar North, Frontier Developments and Naughty Dog, Double Eleven and local developers such as Opposable Games, Auroch Digital, and Mobile Pie.
Outside of the games industry, you'll find career opportunities in software engineering, simulations, digital media, mobile device applications, web development and IT.
Read how one of our former students won 'Outstanding Graduate of the Year: Computer Games' at the TIGA UK Games Education Awards 2024.
Welcome to the School of Computing and Creative Technologies at UWE Bristol
Entry
Typical offers
You will need to meet the following Level 2 requirements:
- GCSE: Grade C/4 in English and Mathematics, or equivalent.
In addition to the above Level 2 qualifications, you'll need to achieve the published tariff points from your Level 3 studies prior to entry. Below is an indicative list of the main qualification types. However, we will consider any Level 3 qualifications towards meeting our entry requirements.
- Tariff points: 72
- Contextual tariff: See our contextual offers page.
- English Language Requirement:
International and EU applicants are required to have a minimum overall IELTS (Academic) score of 6.0 with 5.5 in each component (or approved equivalent*).
*The University accepts a large number of UK and International Qualifications in place of IELTS. You can find details of acceptable tests and the required grades you will need in our English language section. Read our English language requirements.
- A-level subjects: No specific subjects required.
- EDEXCEL (BTEC) Diploma: No specific subjects required.
For information on required Guided Learning Hours please see our minimum entry requirements page.
- Access:
No specific subjects required.
- Baccalaureate IB:
No specific subjects required. We accept the IB Career-related Programme in conjunction with other Level 3 qualifications.
- Irish Highers: No specific subjects required.
- Welsh Baccalaureate: We accept tariff points achieved from the Advanced Skills Baccalaureate Wales in conjunction with other Level 3 qualifications.
- Cambridge Technical: No specific subjects required.
- T Levels: No specific subjects required.
Entry requirements
If you exceed the entry requirements you may be eligible for BSc(Hons) Games Technology.
International applicants
If you are an international student your recommended route of study for this degree is through our International College, which upon successful completion to the required level and with good attendance, guarantees entry to year one of the degree.
Read more about entry requirements.
How to apply
Read more about undergraduate applications.
For further information
- Email:
UK applicants
Admissions@uwe.ac.ukInternational/EU applicants
International@uwe.ac.uk - Telephone:
UK applicants
+44 (0)117 32 83333International/EU applicants
+44 (0)117 32 86644
Structure
Content
You'll study:
Introduction to Speciality
In this module, you'll explore a range of specialisms within computing and digital technologies, including computer science, cyber security, games technology, business computing and music and audio technology. Topics are likely to include, but will not be limited to, software engineering, artificial intelligence, data science, ethical hacking, digital forensics, sound design and games development. You'll investigate industry roles and research areas, analyse job advertisements, reflect on your current skills and identify development needs. This will help you connect your interests with future study, career pathways and an emerging specialism.
Computational Thinking
Through programming activities, this module will introduce you to computational thinking and structured problem-solving. Topics are likely to include, but will not be limited to, breaking problems into logical steps, identifying patterns, designing algorithms and using variables, data types, control flow and functions. You'll explore system design concepts such as modelling, flowcharts, feedback loops and behaviour prediction, then apply them by building and testing a small control solution. As you debug and refine your work, you'll reflect on your learning strategies, problem-solving approaches and iterative development practice.
Foundation Project
This capstone module will bring together the knowledge and skills you've developed during your foundation year. You'll plan, develop and present a tangible artefact connected to your chosen specialist area, taking responsibility for your time and resources. Topics are likely to include, but will not be limited to, idea generation, project scoping, milestone planning, risk management, progress tracking and iterative development. Regular feedback and reflection will help you evaluate your process, design decisions and outcomes, while preparing a professional demonstration will strengthen your confidence and communication skills.
Professional and Communication Skills
This module will develop the communication, critical thinking and academic research skills you'll need in professional and higher-level study contexts. Topics are likely to include, but will not be limited to, adapting messages for different stakeholders, professional writing, visual and oral communication, storytelling and persuasive argument. You'll learn how to locate and evaluate credible academic and industry sources, reference them appropriately and use artificial intelligence ethically. Through problem-solving and group work, you'll practise recognising bias, supporting claims with evidence, presenting recommendations and reflecting on your communication strengths and development needs.
You'll study:
Game Development Evolution
This module will explore how video game technology, hardware and commercial development practices have evolved. You'll examine historical and contemporary production processes and learn how technical assets and components are integrated into games across different platforms and devices. Topics may include project management, technical design, user experience, game theory, gameplay mechanics, accessibility, networks, porting, emulation and backwards compatibility. You'll also consider intellectual property, copyright, licensing, localisation, sustainability, and the legal, social and ethical issues that influence modern game development.
Games Tech: 101
This module introduces the tools, technologies and development techniques used within contemporary game development. You'll explore game engines, algorithms, data structures, rendering processes and problem-solving approaches that support the creation of interactive experiences. Topics may include optimisation, artificial intelligence in games, pathfinding, finite state machines, rendering pipelines and shader technologies. Through investigating how different systems and techniques are applied within a games context, you'll develop an understanding of modern development workflows while building the technical foundations needed for further study in games technology.
Games in C++
This module will introduce C++ software development through the practical context of making games. You'll learn fundamental programming concepts, including control structures, execution flow, classes and object orientation, while becoming familiar with integrated development environments, compilation, debugging and documentation. Problem-solving and functional decomposition will help you structure game code effectively. Mathematical topics may include logical operators, Cartesian coordinates, vectors, lines, curves and linear equations, enabling you to apply appropriate techniques when solving typical games programming challenges.
Principles of 3D Environments
This module introduces the principles of creating and using 3D assets and virtual environments for interactive experiences. You'll explore coordinate systems, computer modelling, texture mapping, scene lighting, hierarchies and inheritance. Working within interactive 3D environments, you'll learn how to import and manipulate assets, manage transforms, cameras and animation, and use inputs to shape user experience. Programming and scripting will support your development of interactive work, while comparisons between asset-creation software and real-time environments will strengthen your understanding of 3D production workflows.
You'll study:
Gameplay Programming
This module will develop your ability to program gameplay systems and translate design ideas into interactive behaviour. You'll explore techniques used to implement mechanics, player control, game rules and the responses of game objects. Practical programming will help you structure, test and debug gameplay code while working with relevant tools and frameworks. You'll learn to balance technical constraints with the intended player experience, strengthening your problem-solving skills and your understanding of how gameplay features are designed, implemented and refined.
Game Engine Programming
In this module, you'll explore the architecture and programming techniques used within game engines. You'll investigate how engine subsystems support areas such as rendering, input, physics, animation, resources and gameplay, and how these components interact in real time. Practical programming will help you implement and integrate engine-level features, work with relevant development tools and consider performance constraints. You'll develop a stronger understanding of game technology, systems design and the technical decisions involved in building efficient interactive applications.
Play and Games
In this module, you'll explore games through the relationships between rules, play, culture and technology. Topics are likely to include game studies, narrative and simulation, systems and information, and the social and psychological dimensions of games. Emerging trends may include social networks, gamification, virtual or augmented reality and esports. You'll examine ethical implications and professional responsibilities in design, compare academic theories and frameworks, and develop your research and academic writing. Iterative game design and playtesting will help you apply these ideas to tabletop game development.
More Games in C++
This module will build on your existing C++ games programming skills as you create more advanced games and gameplay systems. You'll explore modern memory management, templates, smart pointers, the Standard Template Library and defensive coding, alongside cross-platform build practices and standards-compliant code. The module may also cover design patterns, composition and inheritance, threading, networking, application programming interfaces, libraries and software development kits. Through practical development, you'll learn to select appropriate technical approaches, use professional games-industry practices and retain creative control while implementing your ideas.
Optional modules:
Placement year (if applicable)
You'll have the option to study the five-year (sandwich) course, if you secure a placement. This means spending a year away from the University on a work placement after Year two.
You'll complete a Professional Experience module.
If you complete the Placement year, you'll study a reduced credit version of the Commercial Games Development module in the Final year.
See the Placements and Fees sections for more information.
You'll study:
Commercial Games Development
This module will simulate a commercial game development studio, giving you experience of working collaboratively on a viable entertainment product. You'll balance software development, game design, presentation and performance while responding to social, ethical, legal and commercial considerations. Content may include input and display devices, platform hardware, cameras, collision detection, artificial intelligence, procedural generation, graphics, animation, shaders, audio and music. You'll also explore testing, profiling, optimisation, source control, build engineering, marketing, funding, licensing, copyright, royalties and distribution as technologies and consumer expectations evolve.
Comprehensive Creative Technologies Project
The Comprehensive Creative Technologies Project will enable you to investigate a topic of personal or professional interest through a substantial independent project. You'll carry out research and use your findings to develop software, hardware or another professional artefact, with the precise balance of technical and creative work depending on your chosen subject. Throughout the project, you'll select and review appropriate methods, work within ethical and professional frameworks, and reflect critically on your findings. You'll also develop independent learning, problem-solving and professional communication skills.
Advanced Technologies
This module provides an opportunity to investigate advanced and emerging technologies relevant to your specialist discipline. Working on industry-inspired problems, you'll research, design and develop prototype solutions that demonstrate how contemporary technologies can address real-world challenges. The precise technologies explored will depend on your area of study, allowing you to engage with developments that are most relevant to your future career. Through critical evaluation of design decisions and alternatives, you'll strengthen your technical, problem-solving and professional communication skills while building portfolio-ready project work.
You normally need to pass your Foundation year before going onto Year one.
If you complete the Placement year, you'll study a reduced credit version of Commercial Games Development module in the Final year.
The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we'll inform you.
Learning and Teaching
We encourage you to become a proactive, independent learner.
Learn through a mix of face-to-face lectures and tutorials, virtual learning environments, practical work and independent project work. We also adopt a "studio" model of working, to provide flexibility in individual study approaches, whilst also mirroring industry practice to help make our graduates ready and able to work in professional environments.
Study the history of electronic games, investigate current technological developments and create your first playable scenarios in a dedicated authoring environment.
Examine theory behind play, games and user engagement. Find out how software development delves into game engine architecture and advanced C++ programming concepts, as well as level design and the simulation/emulation of real world environments.
Develop individual areas of specialism across a range of advanced technologies. These include graphics, physics, artificial intelligence, networking and multi-processor programming.
We encourage all students to take part in local and national game jams as these provide excellent networking and learning opportunities. At UWE Bristol we've also been hosts for the Global Game Jam for several years, as one of the UK's largest official sites. Alumni, industry and students from across a wide variety of courses at UWE Bristol get involved at the event and every year hundreds of games are created.
We regularly host presentations and industry guest speakers from professionals in the games industry, who share their knowledge, best practice and industry trends.
See our full glossary of learning and teaching terms.
Showcase your work
Show your creations at our annual degree show, with the best projects going on to exhibit at the yearly Develop conference in Brighton.
Assessment
You'll be assessed through a mix of practical exercises and portfolios of work, along with individual and group projects.
Where possible, assessments will contribute towards a graduate portfolio of work that you can demonstrate to potential employers.
See our full glossary of assessment terms.
Fees
Full-time; Sandwich course
Supplementary fee information
Please note, the above tuition fees for home students are charged in the first academic year of study but may increase in subsequent years for both new and continuing students. This increase will track the tuition fee cap which is determined by government and is expected to increase in line with inflation. UWE will likely maintain its fees for new and returning home students at the maximum permitted level for each year of study.
The placement year fee will also increase when the fee cap changes so please use the above placement year fee for indication purposes only.
Your overall entitlement to funding is based on how long the course is that you're registered on. Standard funding is allocated based on the standard number of years that your course lasts, plus one additional year.
You'll apply for funding each year that you study and Student Finance will take into account how long the course is in each year that you apply. So if you register for the five year course and then transfer to the four year course, the number of years you can apply for funding will change. Student Finance will reassess your funding based on how many years you have been in study, not just those years for which you received student finance.
Always seek advice before taking any action that may have implications for your funding.
Additional costs
Additional costs are for items you could need during your studies that aren't covered by the standard tuition fee. These could be materials, textbooks, travel, clothing, software or printing.
Features
Professional accreditation
We're currently seeking re-accreditation of this course by TIGA, who introduced the TIGA Accreditation process to ensure universities and colleges produce graduates with industry relevant skills.
The TIGA Accreditation system accredits the best university courses, enabling both prospective students and game developers to identify courses that are producing industry ready graduates.
Placements
Students who get work experience tend to graduate with better degrees. Experience also hones your skills, industry knowledge and professional network, making you highly employable on graduation.
You'll have the option to study the five-year sandwich course, if you secure a placement. This means spending a year away from the University on a work placement after year two.
We have good relationships with independent developers in and around Bristol. They provide opportunities ranging from working on specific games to software development placements. Past students have worked in mobile games and applications.
You'll get help to find your placement and support throughout from our Placement Team and award-winning careers service.
Study facilities
Develop real-world practical skills and bring your game ideas to life in our modern facilities.
Design and develop games in dedicated games studios. With over 40 bespoke workstations, they provide the latest gaming hardware and industry-standard software, including powerful GPU's, dual 4k displays and group study spaces.
Access a specialist group learning and development space with games hardware including PlayStation 5 development kits, gaming interfaces and the latest devices.
Learn more about UWE Bristol's facilities and resources.
Take a personalised virtual tour of the Creative and Music Technology facilities and experience what a typical day could look like here for you.
Personalised virtual tour
There's no need to visit us in person to explore our facilities and campuses. Take a personalised virtual tour and discover it all for yourself from wherever you are.
Take a virtual tourCareers
Careers / Further study
As a graduate, you'll have opportunities to work with developers in the UK and worldwide.
Our graduates hold programming positions at Sony and Rockstar North, and studios throughout the UK and abroad.
Other career opportunities include software development and engineering, simulations, digital media, mobile device applications, web development and IT.
Get inspired
Our award-winning careers service will develop your employment potential through career coaching and find you graduate jobs, placements and global opportunities.
We can also help find local volunteering and community opportunities, provide support for entrepreneurial activity and get you access to employer events.
Visit our employability pages to learn more about careers, employers and what our students are doing six months after graduating.
Life
Accommodation
An excellent range of options for all of the Bristol campuses and the city centre.
Bristol
A stunning city for student living with all the qualities to make you want to stay.
Sports, societies and activities
There is more to your experience here than study. Choose to make the most of it and try new things.
Health and Wellbeing
We provide support in the way you need it.
Campus and facilities
Discover our campuses and the wealth of facilities provided for our students.