students working together next to a computer.


Games Technology (with Foundation Year)

This course is open for applications.

About this course

Entry year:
Course code:
Tariff points:
Computer Science and Creative Technologies
Four years full-time; five years sandwich
Full-time; sandwich
Programme leader:
Dr David Wyatt
Key fact:
Use engines like Unity and UnrealEngine to develop games for various platforms and gain first-hand industry experience on live projects through our in-house studio, PlayWest.

Page last updated 25 February 2020


Why study games technology?

As well as providing entertainment, games offer creative ways to engage with content.

The need to facilitate this - along with the evolution of the internet, multimedia and mobile devices - has led to significant growth in the games industry.

With new and exciting game applications in public services, education, business and healthcare, there is growing demand for professionals who can apply games concepts across a range of industries.

Why UWE Bristol?

BSc(Hons) Games Technology gives you a foundation in problem solving, programming (using C++) and software design for the entertainment industry.

Learn about artificial intelligence, 3D environments, virtual reality (VR) and effective software design for games.

Gain an understanding of the history and theories around play, games and user engagement. As UWE Bristol is a PlayStation®First partner, you'll gain direct experience of developing for Sony Playstation using their official development kits.

Learn through practical projects, creating playable scenarios that consolidate new concepts and applications.

Attend talks from visiting industry professionals and apply learning through individual and group programming projects.

Gain valuable real-world experience and a professional portfolio through placements that prepare you for a career in the gaming industry.

Where can it take me?

Our graduates work across AAA developers, including Rockstar North, Frontier Developments and Naughty Dog, and local developers such as Opposable Games and Mobile Pie.

Outside of the games industry, you'll find career opportunities in software engineering, simulations, digital media, mobile device applications, web development and IT.

Accreditations and partnerships:



The optional modules listed are those that are most likely to be available, but they may be subject to change.

Year zero (foundation year)

You will study:

  • Computational Thinking and Practice
  • Information Practitioner Foundations
  • Creative Technology Studies
  • Web Foundations.

You normally need to pass your foundation year before going into Year one.

Year one

You will study:

  • Introduction to Artificial Intelligence
  • Principles of 3D Environments
  • Games Development Evolution
  • Entertainment Software Development.

Year two

You will study:

  • Low Level Programming
  • Play and Games
  • Game Engine Architecture
  • Game Level Design.

Plus, one optional module from:

  • Game Engine Programming
  • Gameplay Programming.

Placement year (if applicable)

If you study on the five year (sandwich) course, you'll spend a year away from the University on a work placement after Year two.

You'll complete the Professional Experience module.

See the Placements and Fees sections for more information.

Final year

You will study:

  • Commercial Games Development
  • Advanced Technologies
  • Creative Technologies Project
  • Audio Visual Production*.

Plus, one optional module from (if you have completed a placement year):

  • International Experience
  • Professional Development
  • And Mobile Applications (in place of Audio Visual Production*).

Plus, one module (if you haven't completed a placement year):

  • Professional Development.

The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.

Learning and Teaching

We encourage you to become a proactive, independent learner.

Learn through a mix of face-to-face lectures and tutorials, virtual learning environments, practical work and independent project work.

Study the history of electronic games, investigate current technological developments and create your first playable scenarios in a dedicated authoring environment.

Examine theory behind play, games and user engagement. Find out how software development delves into game engine architecture and advanced C++ programming concepts, as well as level design and the simulation/emulation of real world environments.

Develop individual areas of specialism across a range of advanced technologies. These include graphics, physics, artificial intelligence, networking and multi-processor programming.

Take part in local and national game jams to build on our previous successes, like when our teams won both 'Best game' and 'Best mobile game' at the Brains Eden game jam.

Work on live projects with in-house studio PlayWest. Build your professional network and experience at games industry events such as EGX RezzedDevelop and our own PlayWest student and alumni conference.

Attend regular presentations and masterclasses with professionals from the games development community and learn about best practice and industry issues. Recent sessions have been held at the Bristol Games Hub, a centre for indie games development.

See our full glossary of learning and teaching terms.

Approximate percentage of time you'll spend in different learning activities*:

YearScheduled learning and teaching studyIndependent studyPlacement study

*Calculated from compulsory and optional modules (where applicable) each year

Showcase your work

Show your creations at our annual degree show, with the best projects going on to exhibit at the yearly Develop conference in Brighton.

Socialise and network

Attend regular 'Games Night' social events and challenge your peers and lecturers, either on the large screens in our Games Studio or at special locations off-site.

Get involved with the Online Gaming Society's events, including socials, LAN nights and trips to festivals like GamesCon, GAMEfest and Eurogamer.


You'll be assessed through a mix of practical exercises and portfolios of work, along with individual and group projects and examinations.

Where possible, assessments will contribute towards a graduate portfolio of work that you can demonstrate to potential employers.

See our full glossary of assessment terms.

Approximate percentage of marks awarded by each assessment method*:

YearWritten exam assessmentCoursework assessmentPractical exam assessment

*Calculated from compulsory and optional modules (where applicable) each year


Professional accreditation

This course is accredited by TIGA.

We are currently seeking accreditation from the British Computer Society (BCS).

UWE Bristol is a member of the PlayStation®First Academic Program run by Sony Computer Entertainment Europe (SCEE), which provides access to professional development hardware and software tools for both staff and students.


Students who get work experience tend to graduate with better degrees. Experience also hones your skills, industry knowledge and professional network, making you highly employable on graduation.

If you choose the five year (sandwich) course, you'll spend a year away from the University on a work placement after Year two.

We have good relationships with independent developers in and around Bristol. They provide opportunities ranging from working on specific games to software development placements. Past students have worked in mobile games and applications.

In-house studio PlayWest also provides opportunities to work on live industry projects, including paid undergraduate and graduate internships.

You'll get help to find your placement and support throughout from our Placement Team and award-winning careers service.

Study facilities

Develop practical skills and bring games to life in our state-of-the-art facilities.

Design games in our dedicated games studio, which has over 40 workstations providing the latest generation gaming hardware and industry standard software.

Hone your professional skills with UWE Bristol Games Community, which provides access to advanced collaboration tools.

Access a specially designed group learning and development space with games hardware including PlayStation4 development kits.    

A mix of traditional and creative learning environments will enable you to learn essential knowledge and real-world skills, standing you in good stead for your professional career.

Learn more about UWE Bristol's facilities and resources.


Careers / Further study

As a graduate, you'll have opportunities to work with developers in the UK and worldwide.

Our graduates hold programming positions at Sony and Rockstar North, and studios throughout the UK and abroad.

Other career opportunities include software development and engineering, simulations, digital media, mobile device applications, web development and IT.

Get inspired

Our award-winning careers service will develop your employment potential through career coaching and find you graduate jobs, placements and global opportunities.

We can also help find local volunteering and community opportunities, provide support for entrepreneurial activity and get you access to employer events.

Visit our employability pages to learn more about careers, employers and what our students are doing six months after graduating.


Indicative Additional Costs

FeesAmount (£)
Additional Course Costs - Full Time - Home/EU - Indicative Maximum Cost Per year165

Full time course

FeesAmount (£)
Home/EU-Full Time-Annual (Per Year) Fee9250
Home/EU-Full Time-Module Fee (15 Credit)1156
International-Full Time-Annual (Per Year) Fee13500
International-Full Time-Module Fee (15 Credit)1688
Offshore-Full Time-Annual (Per Year) Fee9250
Offshore-Full Time-Module Fee (15 Credit) 1156

Full time course with placement year

FeesAmount (£)
Home/EU-Sandwich-Annual (Per Year) Fee9250
Home/EU-Sandwich-Full Annual Fee Following Placement Year9250
Home/EU-Sandwich-Module Fee (15 Credit)1156
Home/EU-Sandwich-Placement Year Fee1156
Home/EU-Sandwich-Reduced Annual Fee Following Placement Year8094
International-Sandwich-Annual (Per Year) Fee13500
International-Sandwich-Full Annual Fee Following Placement Year13500
International-Sandwich-Module Fee (15 Credit)1688
International-Sandwich-Placement Year Fee1688
International-Sandwich-Reduced Annual Fee Following Placement Year11812
Offshore-Sandwich-Annual (Per Year) Fee9250
Offshore-Sandwich-Full Annual Fee Following Placement Year9250
Offshore-Sandwich-Module Fee (15 Credit)1156
Offshore-Sandwich-Placement Year Fee1156
Offshore-Sandwich-Reduced Annual Fee Following Placement Year8094

Supplementary fee information

Your overall entitlement to funding is based on how long the course is that you're registered on. Standard funding is allocated based on the standard number of years that your course lasts, plus one additional year.

You'll apply for funding each year that you study and Student Finance will take into account how long the course is in each year that you apply. So if you register for the five year course and then transfer to the four year course, the number of years you can apply for funding will change. Student Finance will reassess your funding based on how many years you have been in study, not just those years for which you received student finance.

Always seek advice before taking any action that may have implications for your funding.

Learn more about funding.

Additional costs

Additional costs are for items you could need during your studies that aren't covered by the standard tuition fee. These could be materials, textbooks, travel, clothing, software or printing.

Learn more about costs.


Typical offers

  • Tariff points: 72
  • A-level subjects: No specific subjects required.
  • EDEXCEL (BTEC) Diploma: No specific subjects required. Please list the units you are taking in your application. For further advice on acceptable units please email us.
  • Access: No specific subjects required.
  • Baccalaureate IB: No specific subjects required.
  • Irish Highers: no specific subjects required.
  • All applicants will also require:

  • GCSE subjects: Grade C/4 in English Literature or Language and Grade D/4 or above in Mathematics, or equivalent. We do not accept Level 2 Key Skills, Functional Skills or Certificate in Adult Numeracy and Literacy as alternatives to GCSEs.
  • English Language Requirement: International and EU applicants are required to have a minimum overall IELTS (Academic) score of 6.0 with 5.5 in each component (or approved equivalent*).

    *The university accepts a large number of UK and International Qualifications in place of IELTS. You can find details of acceptable tests and the required grades you will need in our English Language section. Visit

We recognise the individual nature of each application and our typical offer should be viewed as a guide. UWE Bristol welcomes interest from applicants who may not have the standard entry requirements. We will consider evidence of your relevant personal, professional or educational experience where it demonstrates an ability and potential to succeed on the course. Please include details of any relevant experience in your application.

Entry requirements

If you exceed the entry requirements you may be eligible for BSc(Hons) Games Technology.

International Applicants

If you are an international student your recommended route of study for this degree is through our International College, which upon successful completion to the required level and with good attendance, guarantees entry to Year one of the degree.

Read more about entry requirements.

How to apply

Read more about undergraduate applications.

UCAS Extra: We welcome applications through UCAS Extra for this course between 25 February and 5 July 2020. We aim to give you a response to your application within 21 days.

For further information


UWE Main Campus

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