Two students laughing, sitting in front of a computer


Games Technology

This course is open for applications.

About this course

Entry year:
Course code:
Tariff points:
Computer Science and Creative Technologies
Three years full-time; four years sandwich
Full-time and sandwich
Programme leader:
Lloyd Savickas
Key fact:
Use engines like Unity and UnrealEngine 4 to develop games for various platforms and gain first-hand industry experience on live projects through our in-house studio, PlayWest.

Page last updated 14 February 2018


Why study games technology?

As well as providing entertainment, games offer creative ways to engage with content.

The need to facilitate this - along with the evolution of the internet, multimedia and mobile devices - has led to significant growth in the games industry.

With new and exciting game applications in public services, education, business and healthcare, there is growing demand for professionals who can apply games concepts across a range of industries.

Why UWE Bristol?

BSc(Hons) Games Technology gives you a foundation in problem solving, programming (using C++) and software design for the entertainment industry.

Explore artificial intelligence, 3D environments, virtual reality (VR) and effective software design for games.

Gain an understanding of the history and theories around play, games and user engagement. As UWE Bristol is a PlayStation®First partner, you'll gain direct experience of developing for Sony PlayStation using their official development kits.

Learn through practical projects, creating playable scenarios that consolidate new concepts and applications.

Attend talks from visiting industry professionals and apply learning through individual and group programming projects.

Gain valuable real-world experience and a professional portfolio through placements that prepare you for a career in the gaming industry.

Where can it take me?

Our graduates work across AAA developers, including Rockstar North, Frontier Developments and Naughty Dog, and local developers such as Opposable Games and Mobile Pie.

Outside of the games industry, you'll find career opportunities in software engineering, simulations, digital media, mobile device applications, web development and IT.

Accreditations and partnerships:



The optional modules listed are those that are most likely to be available, but they may be subject to change.

Year one

You will study:

  • Introduction to Artificial Intelligence
  • Principles of 3D Environments
  • Games Development Evolution
  • Entertainment Software Development.

Year two

You will study:

  • Low Level Programming
  • Play and Games
  • Game Engine Architecture
  • Game Level Design.

Plus one optional module from:

  • Game Engine Programming
  • Gameplay Programming.

Placement year (if applicable)

If you're studying on the four year (sandwich) course, you'll spend your third year away from the University on a work or study placement.

Depending on which you choose, you'll either complete a placement learning or learning and development module.

See the Placements and Fees sections for more information.

Final year

You will study:

  • Audio Visual Production
  • Commercial Games Development
  • Advanced Technologies
  • Creative Technologies Project.

Plus one optional module from:

  • Professional Experience (studied during placement year)
  • International Experience
  • Professional Development

The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.

Learning and Teaching

We encourage you to become a proactive, independent learner.

Learn through a mix of face-to-face lectures and tutorials, virtual learning environments, practical work and independent project work.

Study the history of electronic games, investigate current technological developments and create your first playable scenarios in a dedicated authoring environment.

Examine theory behind play, games and user engagement. Find out how software development delves into game engine architecture and advanced C++ programming concepts, as well as level design and the simulation/emulation of real world environments.

Develop individual areas of specialism across a range of advanced technologies. These include graphics, physics, artificial intelligence, networking and multi-processor programming.

Take part in local and national game jams to build on previous UWE Bristol successes, like when our teams won both 'Best game' and 'Best mobile game' at the 2015 Brains Eden game jam.

Work on live projects with in-house studio PlayWest. Build your professional network and experience at games industry events such as EGX RezzedDevelop and our own PlayWest student and alumni conference.

Attend regular presentations and masterclasses with professionals from the games development community and learn about best practice and industry issues. Recent sessions have been held at the Bristol Games Hub, a centre for indie games development.

See our full glossary of learning and teaching terms.

Showcase your work

Show your creations at our annual degree show, with the best projects going on to exhibit at the yearly Develop conference in Brighton.

Socialise and network

Attend regular 'Games Night' social events and challenge your peers and lecturers, either on the large screens in our Games Studio or at special locations off-site.

Get involved with the Online Gaming Society's events, including socials, LAN nights and trips to festivals like GamesCon, GAMEfest and Eurogamer.

Percentage of time spend in different learning activities, per year.

YearScheduled learning and teaching studyIndependent studyPlacement study% check


You'll be assessed through a mix of practical exercises and portfolios of work, along with individual and group projects and examinations.

Where possible, assessments will contribute towards a graduate portfolio of work that you can demonstrate to potential employers.

Percentage of time spend in different assessment methods, per year.

YearWritten exam assessmentCoursework assessmentPractical exam assessment% check


Professional accreditation

This degree is accredited by TIGA, the trade association for the UK games industry.

UWE Bristol is a member of the PlayStation®First Academic Program run by Sony Computer Entertainment Europe (SCEE), which provides access to professional development hardware and software tools for both staff and students.


Students who get work experience tend to graduate with better degrees. Experience also hones your skills, industry knowledge and professional network, making you highly employable on graduation.

If you choose the four year (sandwich) course, you'll spend a year away from the University on a work or study placement after year two.

We have good relationships with independent developers in and around Bristol. They provide opportunities ranging from working on specific games to software development placements. Past students have worked in mobile games and applications.

In-house studio PlayWest also provides opportunities to work on live industry projects, including paid undergraduate and graduate internships.

You'll get help to find your placement and support throughout from our Placement Team and award-winning careers service.

Study facilities

Develop practical skills and bring games to life in our state-of-the-art facilities.

Design games in our dedicated games studio, which has over 40 workstations providing the latest generation gaming hardware and industry standard software.

Hone your professional skills with UWE Bristol Games Community, which provides access to advanced collaboration tools.

Access a specially designed group learning and development space with games hardware including PlayStation4 development kits.

A mix of traditional and creative learning environments will enable you to learn essential knowledge and real-world skills, standing you in good stead for your professional career.

Learn more about UWE Bristol's facilities and resources.


Careers / Further study

As a graduate, you'll have opportunities to work with developers in the UK and worldwide.

Our graduates hold programming positions at Sony and Rockstar North, and studios throughout the UK and abroad.

Other career opportunities include software development and engineering, simulations, digital media, mobile device applications, web development and IT.

Get inspired

Our award-winning careers service will develop your employment potential through career coaching and find you graduate jobs, placements and global opportunities.

We can also help find local volunteering and community opportunities, provide support for entrepreneurial activity and get you access to employer events.

Visit our employability pages to learn more about careers, employers and what our students are doing six months after graduating.


Full time course

FeesAmount (£)
Home/EU-Full Time-Annual (Per Year) Fee9250
Home/EU-Full Time-Module Fee (15 Credit)1156
International-Full Time-Annual (Per Year) Fee12750
International-Full Time-Module Fee (15 Credit)1594
Offshore-Full Time-Annual (Per Year) Fee9250
Offshore-Full Time-Module Fee (15 Credit) 1156

Full time course with placement year

FeesAmount (£)
Home/EU-Sandwich-Annual (Per Year) Fee9250
Home/EU-Sandwich-Full Annual Fee Following Placement Year9250
Home/EU-Sandwich-Module Fee (15 Credit)1156
Home/EU-Sandwich-Placement Year Fee1156
Home/EU-Sandwich-Reduced Annual Fee Following Placement Year8094
International-Sandwich-Annual (Per Year) Fee12750
International-Sandwich-Full Annual Fee Following Placement Year12750
International-Sandwich-Module Fee (15 Credit)1594
International-Sandwich-Placement Year Fee1594
International-Sandwich-Reduced Annual Fee Following Placement Year11156
Offshore-Sandwich-Annual (Per Year) Fee9250
Offshore-Sandwich-Full Annual Fee Following Placement Year9250
Offshore-Sandwich-Module Fee (15 Credit)1156
Offshore-Sandwich-Placement Year Fee1156
Offshore-Sandwich-Reduced Annual Fee Following Placement Year8094

Indicative Additional Costs

FeesAmount (£)
Additional Course Costs - Full Time - Home/EU - Indicative Maximum Cost Per year150

Supplementary fee information

Your overall entitlement to funding is based on how long the course is that you're registered on. Standard funding is allocated based on the standard number of years that your course lasts, plus one additional year.

You'll apply for funding each year that you study and Student Finance will take into account how long the course is in each year that you apply. So if you register for the four year course and then transfer to the three year course, the number of years you can apply for funding will change. Student Finance will reassess your funding based on how many years you have been in study, not just those years for which you received student finance.

Always seek advice before taking any action that may have implications for your funding.

Learn more about funding.

Additional costs

Additional costs are for items you could need during your studies that aren't covered by the standard tuition fee. These could be materials, textbooks, travel, clothing, software or printing.

Learn more about costs.


Typical offers

  • Tariff points: 120
  • GCSE: For all applicants, Grade C/4 or above in English Language and Mathematics, or equivalent. Please note the University does not accept Level 2 Key Skills, Functional Skills or Certificates in Adult Numeracy and Literacy as suitable alternatives to GCSEs.
  • A-level subjects: Grade C or above in Chemistry, Computing/Computer Science, Design and Technology, Electronics, Engineering ICT, Mathematics/Further Maths, Physics or Statistics. You can include points from A-Level General Studies and AS-Level subjects (not taken onto full A-Level) towards overall tariff. You must have at least two A-Levels.
  • EDEXCEL (BTEC) Diploma: One of the following BTEC Diplomas: Applied Science; Electrical/Electronic Engineering; Engineering; Games Production (with Distinction in Object-Oriented Design For Computer Games with Python Programming); IT; Manufacturing Engineering; Mechanical Engineering; Operations and Maintenance Engineering; Pharmaceutical Science; Creative Media Production (Games Development) (with a pass in Computer Game Engines and Object-Oriented Design for Computer Games). If you are studying this BTEC but have not taken these units or are studying the UAL Extended Diploma in Creative Media Production and Technology, please explain in your personal statement your technical experience using either Unreal4 or Unity or demonstrate your skills in C++, C# or other programming languages including any links to online portfolio work.
  • Access: Achievement of the Access to HE Diploma; to include 30 Level 3 credits at merit.
  • Baccalaureate IB: Grade 5 in one of: Chemistry, Computer Science, Design Technology, Mathematics, Physics, Environmental Systems and Societies.

Entry requirements

If you don't meet the entry requirements of this course, you may be able to apply for Foundation Year entry into this or related degree courses.

Read more about undergraduate entry requirements.

UWE Bristol's International College
If you don't meet the academic or English language requirements to study this course, you can qualify by completing preparatory study at our International College.

How to apply

Read more about undergraduate applications.

For further information


UWE Main Campus

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