BSc(Hons) Digital Media
This course is open for applications
Page last updated 2 February 2023
Build your professional portfolio by applying your problem solving and technical knowledge to real-world projects.
Why study digital media?
Design principles and delivery technologies underpin how we make and interact with creative content in an increasingly ubiquitous digital world. This includes movies and music, print and broadcast, commerce and interactive entertainment.
Digital media use is growing, ranging from screen-based systems and physical interaction to urban social networks and mobile commerce in the developing world.
There's also a growing demand for content creators and professionals who understand the digital landscape.
Why UWE Bristol?
BSc(Hons) Digital Media offers the chance to experience working with cutting edge technologies to create engaging digital experiences in a range of environments.
It introduces you to design contexts and development opportunities in use and on the horizon for digital media.
Learn the fundamentals of programming, web technologies and design and visualisation techniques. Explore rich media creation, multi-platform deployment, physical computing, testing and project management.
Specialise in design and coding, web development, media production, games development and audio technology.
Develop a strong grounding in industry standard processes, technologies and their application.
Study the art and science of communication and develop an understanding of the ethical, commercial and legal environment the industry operates in.
Enhance your professional skills and experience and build your portfolio by working on live briefs with local businesses. Get involved with student-run projects with guidance from professional software developers.
Improve your industry knowledge and contacts through networking evenings with regional businesses and presentations from visiting professionals.
Graduate ready to succeed in your career as a content creator and developer.
Where can it take me?
Career opportunities range from roles in large corporations to smaller entrepreneurial start-ups.
Working at all stages of content creation, your options will range from designer, developer, creative technologist, project management and client handling to information architecture and user experience design.
The optional modules listed are those that are most likely to be available, but they may be subject to change.
You will study:
- Media Studio
- Graphic and Web Design Studio
- Design Contexts
- Introduction to Creative Coding.
You will study:
- User Experience
- Media Production
- Creative and Physical Computing.
Plus, one optional module from:
- Play and Games
- Research and Practice in Creative Technology
- Sound Design and Post Production
- Intelligent Systems.
Placement year (if applicable)
If you study on the four-year (sandwich) course, you'll spend a year away from the University on a work placement after Year two.
During the placement year, you'll complete either the Professional Experience or International Experience module.
See the Placements and Fees sections for more information.
You will study:
- Creative Technologies Project*
- Comprehensive Creative Technologies Project
- Interaction Design
- Design Enterprise Studio (unless you complete a placement year).
*This module is only offered to students studying with our international partner, School for Higher and Professional Education (SHAPE) Hong Kong, and will not be available to students studying at UWE Bristol.
Plus, optional modules (the number depending on credit requirements) from:
- Advanced Topics in Web Development 2
- Commercial Games Development
- 3D Modelling and Animation
- Mobile Applications
- Audio-Visual Production
- Audio-Visual Studio
- Live Sound
- Advanced Performance
- Professional Development
- Artificial Intelligence for Creative Technologies.
Please speak to your supervisor about choosing modules within CSCT courses if you want to specialise in Web Development, Media Production, Games Development or Audio Technology.
The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.
Learning and Teaching
Develop knowledge and skills through computer-based practical work, theoretical discussion, classroom-based exercises and self-directed study.
Become skilled in the creation, development and deployment of interactive media for the web, and the ability to discuss the principles behind your work.
Gain skills in visual design, media technologies, programming fundamentals, web design and development. Build on these to design systems and interactions in the physical world.
Study core modules on Professional and Policy Issues, advanced web topics, development for mobile devices and 3D Modelling and Animation.
Take on a project where you research an area of interest and develop a digital media application, consolidating your knowledge and demonstrating your expertise.
Attend industry networking evenings to meet potential employers. Apply your skills and learn from industry coders and journalists tackling social issues on Mozilla hack days.
Get involved in enterprise activities. UWE Bristol Enterprise run a range of events, workshops, and support programmes throughout the year.
Produce an online portfolio and apply your skills in industry. We run an online forum and jobs board with details of internships and summer placements.
Build up commercial experience alongside your studies, working on smartphone apps to website development and social media.
See our full glossary of learning and teaching terms.
Approximate percentage of time you'll spend in different learning activities*:
|Year||Scheduled learning and teaching study||Independent study||Placement study|
*Calculated from compulsory and optional modules (where applicable) each year
You'll be assessed through a mix of practical coursework and exams on most modules.
See our full glossary of assessment terms.
Approximate percentage of marks awarded by each assessment method*:
|Year||Written exam assessment||Coursework assessment||Practical exam assessment|
*Calculated from compulsory and optional modules (where applicable) each year
Students who get work experience tend to graduate with better degrees. Experience also hones your skills, industry knowledge and professional network, making you highly employable on graduation.
If you study on the four year (sandwich) course, you'll spend a year away from the University on a work placement after Year two.
There's a wide range of placement opportunities in the region. These include working with digital media, games and mobile developers or large branding companies.
Some of our students set up businesses during their placement year, based on their web, trans-media or mobile development ideas.
You'll get help to find your placement and support throughout from our Placement Team and award-winning careers service.
You'll attend Bristol's Web Developer Conference, which was started by an ex-student.
You can also go on subsidised trips to places including Transmediale in Berlin, the Royal College of Art interim show, The Hong Kong Design Institute, the World VR Congress and Mozilla fest so you can hear the latest industry ideas.
Learn, collaborate and get creative in our modern facilities.
Hothouse and develop concepts for group projects in our digital media studio.
Design and test software in our well-equipped computer labs with dedicated servers and Windows, Linux and Unix based operating systems.
Create and edit digital media in our modern media studios at Bower Ashton Campus, where include video and sound recording studios and post-production facilities.
Access advanced video and audio equipment and software for 2D, 3D, animation and coding. Develop both production and post-production skills at technical workshops.
Learn more about UWE Bristol's facilities and resources.
Get a feel for the Computer Science and Creative Technologies facilities we have on offer here from wherever you are.
Careers / Further study
As a graduate, you'll have opportunities to work with organisations ranging from large corporations to smaller entrepreneurial start-ups.
You could work at all stages of content creation, with roles including designer, developer, creative technologist, project management and client handling to information architecture and user experience design.
Past students have gone on to work in software engineering, 3D work, motion graphics, web development and client handling in digital agencies.
Our award-winning careers service will develop your employment potential through career coaching and find you graduate jobs, placements and global opportunities.
We can also help find local volunteering and community opportunities, provide support for entrepreneurial activity and get you access to employer events.
Visit our employability pages to learn more about careers, employers and what our students are doing six months after graduating.
Indicative Additional Costs
Full-time; sandwich course
Supplementary fee information
Your overall entitlement to funding is based on how long the course is that you're registered on. Standard funding is allocated based on the standard number of years that your course lasts, plus one additional year.
You'll apply for funding each year that you study and Student Finance will take into account how long the course is in each year that you apply. So if you register for the four year course and then transfer to the three year course, the number of years you can apply for funding will change. Student Finance will reassess your funding based on how many years you have been in study, not just those years for which you received student finance.
Always seek advice before taking any action that may have implications for your funding.
This refers to items you could need during your studies that aren't covered by the standard tuition fee. These could be materials, textbooks, travel, clothing, software or printing.
- Tariff points: 112
- Contextual tariff: See our contextual offers page.
- GCSE: Grade C/4 in English Literature or Language and Mathematics, or equivalent. We do not accept Level 2 Key Skills, Functional Skills or Certificate in Adult Numeracy and Literacy as alternatives to GCSEs.
- English Language Requirement: International and EU applicants are required to have a minimum overall IELTS (Academic) score of 6.0 with 5.5 in each component (or approved equivalent*). *The university accepts a large number of UK and International Qualifications in place of IELTS. You can find details of acceptable tests and the required grades you will need in our English Language section. Visit http://uwe.ac.uk/englishlanguagerequirements
- A-level subjects: No specific subjects required.
- EDEXCEL (BTEC) Diploma: No specific subjects required.
Please list the units you are taking in your application. For further advice on acceptable units please email us.
For information on required Guided Learning Hours please see our minimum entry requirements page.
- Access: No specific subjects required.
- Baccalaureate IB: No specific subjects required.
- Irish Highers: No specific subjects required.
- T Levels: No specific subjects required.
If you don't meet the entry requirements, you may be eligible for BSc(Hons) Digital Media (with Foundation Year).
For country specific entry requirements please find your country on the Country Information pages. If you are an international student and do not meet the academic requirements to study this course, you can qualify by completing preparatory study at our International College.
If you are applying to study at UWE Bristol and require additional support to meet our English language requirements, you may be able to attend one of our pre-sessional English courses. Read more about our Pre-Sessional English Programme.