A group of four students playing video games.

BSc(Hons) Games Technology (with Foundation Year)

Entry year
Course code
School of Computing and Creative Technologies
Tariff points
Four years full-time; five years sandwich
Full-time; sandwich
Programme leader
Jonathon Stadon

This course is open for applications.

Page last updated 4 December 2023


Use engines like Unity and UnrealEngine to develop games for various platforms and gain first-hand industry experience on live projects through our in-house studio, PlayWest.

Accreditations and partnerships:

Why study games technology?

As well as providing entertainment, games offer creative ways to engage with content.

The need to facilitate this - along with the evolution of the internet, multimedia and mobile devices - has led to significant growth in the games industry.

With new and exciting game applications in public services, education, business and healthcare, there is growing demand for professionals who can apply games concepts across a range of industries.

Why UWE Bristol?

BSc(Hons) Games Technology gives you a foundation in problem solving, programming (using C++ ) and software design for the entertainment industry.

Learn about artificial intelligence, 3D environments, virtual reality (VR) and effective software design for games.

Gain an understanding of the history and theories around play, games and user engagement. As UWE Bristol is a member of The PlayStation® First Academic Programme, students can gain direct experience of developing for Sony Playstation using their official development kits.

Learn through practical projects, creating playable scenarios that consolidate new concepts and applications.

Attend talks from visiting industry professionals and apply learning through individual and group programming projects.

Gain valuable real-world experience and a professional portfolio through placements that prepare you for a career in the gaming industry.

Where can it take me?

Our graduates work across AAA developers, including Rockstar North, Frontier Developments and Naughty Dog, and local developers such as Opposable Games and Mobile Pie.

Outside of the games industry, you'll find career opportunities in software engineering, simulations, digital media, mobile device applications, web development and IT.



Year zero (foundation year)

You'll study:

  • Computational Thinking and Practice
  • Creative Technology Studies
  • Information Practitioner Foundations
  • Web Foundations.

You normally need to pass your foundation year before going into year one.

Year one

You'll study:

  • Game Development Evolution
  • Games in C++ 
  • Games Technology: 101
  • Principles of 3D Environments.

Year two

You'll study:

  • Game Engine Programming
  • Gameplay Programming
  • More Games in C++ 
  • Play and Games.

Placement year (if applicable)

If you study on the four year (sandwich) course, you'll spend a year away from the University on a work placement after year two.

You'll complete a Professional Experience or International Experience module.

See the Placements and Fees sections for more information.

Final year

You'll study:

  • Advanced Technologies
  • Commercial Games Development*
  • Comprehensive Creative Technologies Project.

*If you've completed the sandwich placement year, you'll study a reduced credit version of this module.

The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.

Learning and Teaching

We encourage you to become a proactive, independent learner.

Learn through a mix of face-to-face lectures and tutorials, virtual learning environments, practical work and independent project work.

Study the history of electronic games, investigate current technological developments and create your first playable scenarios in a dedicated authoring environment.

Examine theory behind play, games and user engagement. Find out how software development delves into game engine architecture and advanced C++  programming concepts, as well as level design and the simulation/emulation of real world environments.

Develop individual areas of specialism across a range of advanced technologies. These include graphics, physics, artificial intelligence, networking and multi-processor programming.

Take part in local and national game jams to build on our previous successes, like when our teams won both 'Best game' and 'Best mobile game' at the Brains Eden game jam.

Work on live projects with in-house studio PlayWest. Build your professional network and experience at games industry events such as EGX RezzedDevelop and our own PlayWest student and alumni conference.

Attend regular presentations and masterclasses with professionals from the games development community and learn about best practice and industry issues. Recent sessions have been held at the Bristol Games Hub, a centre for indie games development.

See our full glossary of learning and teaching terms.

Approximate percentage of time you'll spend in different learning activities*:

YearScheduled learning and teaching studyIndependent studyPlacement study

*Calculated from compulsory and optional modules (where applicable) each year

Showcase your work

Show your creations at our annual degree show, with the best projects going on to exhibit at the yearly Develop conference in Brighton.

Socialise and network

Attend regular 'Games Night' social events and challenge your peers and lecturers, either on the large screens in our Games Studio or at special locations off-site.

Get involved with the Online Gaming Society's events, including socials, LAN nights and trips to festivals like GamesCon, GAMEfest and Eurogamer.


You'll be assessed through a mix of practical exercises and portfolios of work, along with individual and group projects and examinations.

Where possible, assessments will contribute towards a graduate portfolio of work that you can demonstrate to potential employers.

See our full glossary of assessment terms.

Approximate percentage of marks awarded by each assessment method*:

YearWritten exam assessmentCoursework assessmentPractical exam assessment

*Calculated from compulsory and optional modules (where applicable) each year


Professional accreditation

This course is accredited by TIGA.


Students who get work experience tend to graduate with better degrees. Experience also hones your skills, industry knowledge and professional network, making you highly employable on graduation.

If you choose the five year (sandwich) course, you'll spend a year away from the University on a work placement after year two.

We have good relationships with independent developers in and around Bristol. They provide opportunities ranging from working on specific games to software development placements. Past students have worked in mobile games and applications.

In-house studio PlayWest also provides opportunities to work on live industry projects, including paid undergraduate and graduate internships.

You'll get help to find your placement and support throughout from our Placement Team and award-winning careers service.

Study facilities

Develop practical skills and bring games to life in our state-of-the-art facilities.

Design games in our dedicated games studio, which has over 40 workstations providing the latest generation gaming hardware and industry standard software.

Hone your professional skills with UWE Bristol Games Community, which provides access to advanced collaboration tools.

Access a specially designed group learning and development space with games hardware including PlayStation4 development kits.    

A mix of traditional and creative learning environments will enable you to learn essential knowledge and real-world skills, standing you in good stead for your professional career.

Take a Virtual Tour of the Computer Science and Creative Technologies facilities and see what's on offer here for you.



An excellent range of options for all of the Bristol campuses and the city centre.


A stunning city for student living with all the qualities to make you want to stay.

Sports, societies and activities

There is more to your experience here than study. Choose to make the most of it and try new things.

Health and Wellbeing

We provide support in the way you need it.

Campus and facilities

Discover our campuses and the wealth of facilities provided for our students.


Careers / Further study

As a graduate, you'll have opportunities to work with developers in the UK and worldwide.

Our graduates hold programming positions at Sony and Rockstar North, and studios throughout the UK and abroad.

Other career opportunities include software development and engineering, simulations, digital media, mobile device applications, web development and IT.

Get inspired

Our award-winning careers service will develop your employment potential through career coaching and find you graduate jobs, placements and global opportunities.

We can also help find local volunteering and community opportunities, provide support for entrepreneurial activity and get you access to employer events.

Visit our employability pages to learn more about careers, employers and what our students are doing six months after graduating.


Supplementary fee information

Your overall entitlement to funding is based on how long the course is that you're registered on. Standard funding is allocated based on the standard number of years that your course lasts, plus one additional year.

You'll apply for funding each year that you study and Student Finance will take into account how long the course is in each year that you apply. So if you register for the five year course and then transfer to the four year course, the number of years you can apply for funding will change. Student Finance will reassess your funding based on how many years you have been in study, not just those years for which you received student finance.

Always seek advice before taking any action that may have implications for your funding.

Learn more about funding.

Additional costs

Additional costs are for items you could need during your studies that aren't covered by the standard tuition fee. These could be materials, textbooks, travel, clothing, software or printing.

Learn more about costs.


Typical offers

  • Tariff points: 72
  • Contextual tariff: See our contextual offers page.
  • GCSE: Grade C/4 in English and Mathematics, or equivalent.
  • English Language Requirement:

    International and EU applicants are required to have a minimum overall IELTS (Academic) score of 6.0 with 5.5 in each component (or approved equivalent*).


    *The university accepts a large number of UK and International Qualifications in place of IELTS. You can find details of acceptable tests and the required grades you will need in our English Language section. Read our English Language requirements.

  • A-level subjects: No specific subjects required.
  • EDEXCEL (BTEC) Diploma: No specific subjects required.

    For information on required Guided Learning Hours please see our minimum entry requirements page.

  • Access: No specific subjects required.
  • Baccalaureate IB: No specific subjects required.
  • Irish Highers: No specific subjects required.
  • T Levels: No specific subjects required.

Entry requirements

If you exceed the entry requirements you may be eligible for BSc(Hons) Games Technology.

International Applicants

If you are an international student your recommended route of study for this degree is through our International College, which upon successful completion to the required level and with good attendance, guarantees entry to Year one of the degree.

Read more about entry requirements.

How to apply

Read more about undergraduate applications.

For further information


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